The Psychology of Video Games: Why We Get Hooked

Have you ever found yourself saying “just five more minutes” while playing a video game, only to emerge hours later wondering where the time went? You’re not alone. With over 3.2 billion gamers worldwide in 2025, representing nearly 40% of the global population, video games have become one of the most dominant forms of entertainment in human history. As a cyberpsychologist who has spent the last fifteen years studying digital behavior patterns, I’ve witnessed firsthand how the psychology of video games has evolved from a niche research area to a critical field for understanding modern human experience.

We live in an era where the average American spends approximately 12 hours per week playing video games—more time than they spend reading, exercising, or engaging in face-to-face social activities combined. This reality raises profound questions about how these digital experiences shape our minds, relationships, and society. Why do games hold such power over us? What happens in our brains when we play? And how can we harness the positive aspects of gaming while mitigating potential harms?

In this article, we’ll explore the fascinating psychological mechanisms behind video game engagement, examine the latest research on how games affect different populations, and provide evidence-based strategies for developing a healthy relationship with gaming. Whether you’re a parent concerned about your child’s screen time, a mental health professional working with gaming-related issues, or simply someone curious about why that puzzle game on your phone seems impossible to put down, you’ll gain valuable insights into the complex relationship between human psychology and video game design.

Video game psychology. Image: Game Quitters

The Science of Engagement: How Games Hack Our Brains

At their core, video games are masterfully crafted psychological experiences designed to create engagement through multiple overlapping mechanisms. To understand why we get hooked, we must first examine what happens in our brains when we play.

The Dopamine Connection: Reward Systems in Overdrive

The most frequently discussed neurological aspect of gaming involves the brain’s reward pathway—specifically, the release of dopamine. This neurotransmitter, often oversimplified as the “pleasure chemical,” actually serves a more nuanced role in motivation, learning, and anticipation of rewards.

“Video games are particularly effective at triggering dopamine release because they provide a perfect trifecta: anticipation, unpredictability, and immediate feedback,” explains Dr. Sarah Domoff, director of the Family Health Lab at Central Michigan University. Unlike many real-world activities, games deliver rewards at an optimal frequency—not so often that they become meaningless, but frequently enough to maintain engagement.

Research using functional magnetic resonance imaging (fMRI) has shown that gaming activates the striatum, a critical component of the brain’s reward circuit, similarly to how it responds to other pleasurable activities. A 2023 study from the University of California found that dopamine release during gaming can reach levels comparable to those triggered by certain stimulant drugs, though with important differences in intensity and impact (Mathews et al., 2023).

However, we need to be careful about pathologizing this normal brain response. As I’ve argued in my previous research, the same reward mechanisms activated by games also drive engagement with music, exercise, and learning. The difference lies not in the mechanism itself, but in the frequency, intensity, and context of activation.

Variable Reward Schedules: The Slot Machine Effect

Perhaps the most powerful psychological tool in the game designer’s arsenal is the variable reward schedule—a concept famously demonstrated by B.F. Skinner’s experiments with rats and pigeons in the mid-20th century. When rewards come at unpredictable intervals rather than on a fixed schedule, the drive to continue the behavior actually increases.

Modern games have perfected this principle. From randomized loot drops in games like Diablo and Destiny to the unpredictable outcomes of opening card packs in Hearthstone or loot boxes in countless mobile games, this mechanism keeps players engaged through uncertainty. The anticipation of a potential reward—not knowing if the next enemy will drop a rare item or if the next card pack will contain a legendary character—creates a powerful psychological hook.

A controversial 2022 report from the UK’s Royal Society for Public Health compared the psychological patterns activated by loot boxes to those seen in traditional gambling, finding disturbing similarities in how they affected young players’ decision-making and reward perception (Harris & Griffiths, 2022). This finding has contributed to regulatory discussions in multiple countries, with Belgium and the Netherlands already classifying certain loot box mechanisms as illegal gambling.

As someone who values social equity, I find it particularly troubling that these mechanics often target vulnerable populations, including children and individuals with pre-existing tendencies toward compulsive behaviors. The gaming industry has a responsibility to implement these mechanics ethically, with appropriate safeguards and transparency.

Flow State: The Psychology of “Just One More Level”

Beyond reward mechanisms, games excel at inducing what psychologist Mihaly Csikszentmihalyi identified as “flow”—a state of complete immersion and focus where time seems to disappear. This psychological state occurs when we’re engaged in activities that:

  1. Present clear goals.
  2. Provide immediate feedback.
  3. Balance challenge and skill.
  4. Eliminate distractions.
  5. Create a sense of control.

Modern video games are designed to optimize for flow by dynamically adjusting difficulty (either automatically or through player-selected settings), providing clear objectives, and minimizing interruptions to gameplay. When we’re in a flow state, our attention is completely absorbed, our sense of self fades away, and we experience what gamers often describe as being “in the zone.”

In my clinical practice, I’ve observed that flow experiences are often cited by patients as the most compelling aspect of their gaming experience—more so than the reward mechanisms themselves. One patient described it as “the only time my anxious brain shuts up and lets me just exist in the moment.”

Case Study: Adaptive Difficulty in Action

Celeste, an acclaimed platformer game released in 2018, offers a fascinating example of how thoughtful design can create flow states for players of vastly different skill levels. The game includes an “Assist Mode” that allows players to customize various parameters—from slowing game speed to gaining invincibility—without judgment or penalty.

This approach has been praised for making challenging games accessible to players with disabilities or different skill levels while preserving the core psychological experience of overcoming obstacles and achieving mastery. As developer Matt Thorson explained in a 2019 interview: “We wanted players to be able to adjust the game to find the right level of challenge for them, because that’s where flow happens—and flow is what makes these games meaningful.”

This philosophy represents a positive trend in game design that focuses on creating engaging psychological experiences for diverse players rather than exploiting vulnerability or frustration.

Social Connection and Identity: The Community Factor

While early research on gaming often focused on individual psychological mechanisms, we now understand that the social dimensions of gaming are equally powerful in creating engagement. Humans are fundamentally social creatures, and games have evolved into complex social ecosystems that fulfill basic psychological needs for belonging, status, and identity.

A longitudinal study tracking over 3,000 gamers across five years found that social connectedness was the strongest predictor of sustained engagement with a game, outweighing even mechanical elements like reward systems (Cole & Griffiths, 2023). For many players, especially those who may struggle with traditional social interactions, online gaming communities provide meaningful connections, friendship, and even romantic relationships.

These social bonds create a powerful incentive to remain engaged with a game. As one participant in our 2024 research study explained: “I might get bored with the gameplay eventually, but I log in every day because that’s where my friends are. We’ve been through so much together in this game that it’s become more about the people than the game itself.”

This social dimension helps explain why massively multiplayer online games (MMOs) like World of Warcraft and Final Fantasy XIV maintain player bases for decades despite competition from newer titles with more advanced graphics or innovative mechanics. The social networks and identities formed within these virtual worlds create psychological ties that transcend the game itself.

Gamer brain activity - Psychology of video games
Gamer brain activity. Image: EdWeek

The Dark Side: When Engagement Becomes Problematic

While most gaming experiences represent healthy engagement with an enjoyable activity, we must acknowledge the reality that for a minority of players, gaming can become problematic and even harmful. Understanding the psychological mechanisms that can lead to unhealthy patterns is essential for developing effective prevention and intervention strategies.

Gaming Disorder: Beyond Moral Panics

In 2018, the World Health Organization officially recognized “gaming disorder” in the International Classification of Diseases (ICD-11), defining it as a pattern of gaming behavior characterized by:

  1. Impaired control over gaming.
  2. Increasing priority given to gaming over other activities.
  3. Continuation or escalation of gaming despite negative consequences.

This classification remains controversial, with some researchers arguing that it pathologizes a normal behavior while others contend it provides necessary recognition of a genuine clinical issue affecting a small but significant portion of gamers.

From my perspective as both a researcher and clinician, the truth lies somewhere in between. The data suggests that approximately 3-4% of gamers develop patterns that meet clinical criteria for gaming disorder—a minority, but still representing millions of individuals worldwide who experience significant distress and impairment (Przybylski et al., 2021).

It’s crucial to distinguish between passionate, even intense engagement with gaming and truly problematic patterns. The difference often lies not in the amount of time spent playing, but in the function, context, and consequences of the behavior. A player who spends 20 hours weekly gaming but maintains other life responsibilities, relationships, and activities typically doesn’t meet criteria for disorder, while someone playing 10 hours weekly who does so at the expense of essential life functions might.

Predatory Design: The Ethics of Engagement

Not all engagement mechanisms in games are created equal from an ethical standpoint. The gaming industry has increasingly adopted design elements specifically engineered to maximize engagement, retention, and monetization—sometimes at the expense of player wellbeing.

“Dark pattern” design elements include:

  • Pay-to-win mechanics that create artificial frustration to encourage spending.
  • Fear of missing out (FOMO) driven by limited-time events.
  • Parasocial relationships with virtual characters that simulate emotional connection.
  • Endless progression systems designed never to provide satisfaction or completion.
  • Social pressure mechanisms that leverage friendships to maintain engagement.

A particularly concerning trend is the integration of these mechanisms in games marketed primarily to children. Research from the University of Washington found that 93% of free mobile games popular with children under 12 contained at least one design element classified as potentially manipulative (Jenkins et al., 2023).

While I firmly believe in the artistic and cultural value of video games, I also advocate for ethical standards in design, particularly for games targeting vulnerable populations. Regulation has an important role to play, but so does consumer education and industry self-regulation. The recent formation of the Fair Play Alliance, a coalition of game developers committed to healthier game design, represents a promising step in this direction.

Vulnerability Factors: Who’s at Risk?

Not everyone is equally susceptible to problematic gaming patterns. Research has identified several psychological and situational factors that may increase vulnerability:

  • Pre-existing mental health conditions: Depression, anxiety, ADHD, and autism spectrum disorders are associated with higher rates of problematic gaming.
  • Poor impulse control: Difficulties with self-regulation predict problematic engagement.
  • Limited alternative coping mechanisms: When games serve as the primary stress relief strategy.
  • Social isolation: When virtual relationships replace rather than supplement in-person connection.
  • Environmental stressors: Unstable home environments, bullying, or academic pressure.

A large-scale study of over 12,000 adolescents across eight countries found that psychological needs fulfillment was a key predictor of gaming patterns (Wang et al., 2022). Specifically, adolescents who reported feeling competent, autonomous, and socially connected in their daily lives were significantly less likely to develop problematic gaming patterns, even when playing the same games for similar amounts of time as their peers who did develop problems.

This finding underscores an important point: problematic gaming is often a symptom rather than a cause. When basic psychological needs go unmet in daily life, virtual environments that efficiently fulfill those needs become increasingly attractive alternatives.

Breaking the Spell: Recognizing Problematic Patterns

How can we distinguish healthy engagement from problematic patterns? As both a researcher and someone who enjoys games personally, I believe this distinction is crucial for developing balanced approaches that neither demonize gaming nor ignore genuine concerns.

Warning Signs: When to Be Concerned

Here are evidence-based indicators that gaming may be becoming problematic:

  1. Disruption of essential functions: Sleep deprivation, neglect of hygiene, nutrition, or hydration.
  2. Displacement of other valued activities: Abandonment of previously enjoyed hobbies, social withdrawal.
  3. Continuation despite consequences: Persistent gaming despite negative outcomes like academic failure or relationship conflict.
  4. Withdrawal symptoms: Irritability, anxiety, or restlessness when unable to play.
  5. Loss of control: Failed attempts to reduce gaming time.
  6. Preoccupation: Thinking about games constantly when not playing.
  7. Tolerance: Needing increasing amounts of time to achieve satisfaction.
  8. Deception: Lying about time spent gaming to family members or friends.

It’s important to note that these indicators must be evaluated holistically and in context. A teenager who becomes irritable when asked to stop gaming mid-session isn’t necessarily exhibiting a problematic pattern; this could be a normal response to interruption during an immersive activity. However, when multiple indicators appear consistently over time, further assessment may be warranted.

Self-Assessment Tools: Measuring Your Relationship with Games

For those concerned about their own gaming habits, several validated assessment tools can provide insight:

The Gaming Disorder Test (GDT) is a 4-item screening tool based directly on the WHO criteria. Score each item from 0 (never) to 4 (very often):

  1. I have had difficulties controlling my gaming activities.
  2. I have given increasing priority to gaming over other life interests and daily activities.
  3. I have continued gaming despite negative consequences.
  4. I have experienced significant problems in life (personal, family, social, education, work) due to gaming.

A score of 12 or higher suggests potential gaming disorder.

The Internet Gaming Cognition Scale (IGCS) focuses on thoughts and beliefs about gaming rather than behaviors alone. This approach recognizes that problematic gaming often involves distorted cognitions like:

  • “Gaming is the only place I feel competent and respected”.
  • “I can’t handle real-world stress without gaming as an escape”.
  • “My online identity is more important than my offline self”.

Working with these cognitions through cognitive-behavioral therapy has shown promising results in clinical settings.

Practical Assessment Guide for Parents and Partners

For those concerned about a loved one’s gaming habits, I recommend the following approach:

  1. Observe patterns over time rather than reacting to single incidents.
  2. Focus on functional impairment rather than time spent gaming.
  3. Consider developmental context and age-appropriate expectations.
  4. Look for changes from baseline rather than comparing to abstract standards.
  5. Examine gaming in relation to other life domains (academic/work performance, social relationships, physical health).
  6. Assess motivation for gaming (escape vs. engagement, compulsion vs. enthusiasm).

Remember that confrontational approaches often backfire, leading to defensiveness rather than reflection. Open, curious conversations that avoid judgment are more likely to yield insight and cooperation.

Gaming addiction treatment. Image: Omega Recovery

The Bright Side: Positive Psychology of Gaming

Despite legitimate concerns about problematic gaming, we must also acknowledge the substantial evidence for positive psychological effects of healthy gaming engagement. As with any complex human activity, the impact depends on what, how, why, and with whom we play.

Cognitive Benefits: Sharpening the Mind

Contrary to stereotypes of gaming as mindless entertainment, research consistently demonstrates that many games provide significant cognitive challenges that can enhance various mental abilities:

  • Spatial reasoning: Action and platform games improve mental rotation abilities and spatial cognition.
  • Attention allocation: Strategic games enhance selective attention and multitasking capabilities.
  • Problem-solving: Puzzle games strengthen logical reasoning and creative solution-finding.
  • Working memory: Complex games that require tracking multiple variables improve information management.
  • Cognitive flexibility: Games with changing rules or conditions enhance mental adaptability.

A comprehensive meta-analysis of 98 studies found moderate positive effects of video games on cognitive functions across age groups, with particular benefits for older adults (Stanmore et al., 2023). These findings challenge ageist assumptions about both gaming and cognitive development, suggesting that strategic gameplay may offer cognitive benefits throughout the lifespan.

Importantly, these benefits appear to transfer beyond gaming contexts in many cases. A longitudinal study of non-gamers who were randomly assigned to play either action video games or control games found that action game players showed improved performance on untrained attention tasks even 6 months after the training period ended (Green & Bavelier, 2021).

Emotional Regulation: Gaming as Coping Strategy

Games can serve as effective tools for emotional regulation when used intentionally. Research from the University of Oxford found that certain gaming experiences can facilitate:

  • Mood management: Games provide reliable methods to induce positive emotions or reduce negative ones.
  • Stress recovery: Immersive experiences offer psychological detachment from stressors.
  • Emotional processing: Narrative games allow exploration of complex emotions in safe contexts.
  • Mindfulness: Flow states in gaming share features with mindfulness meditation.

While escapism is often framed negatively, temporary psychological detachment from stressors is actually a well-established coping mechanism that can prevent rumination and facilitate recovery from stress. The key distinction is whether gaming serves as a temporary respite that enables return to challenges with renewed resources, or an avoidance strategy that prevents addressing underlying issues.

In my clinical practice, I’ve worked with numerous clients to transform unexamined gaming habits into intentional coping strategies. One client, a teacher working in a high-stress urban school, developed a routine of playing 30 minutes of a favorite puzzle game after work as a “decompression chamber” before engaging with family responsibilities. This structured approach helped reduce work-related stress spillover into home life.

Social Development: Games as Social Laboratories

For many players, particularly those who struggle with traditional social interactions, games provide valuable opportunities to develop social skills in environments with reduced social threat and clear structural supports.

Research with neurodivergent adolescents found that multiplayer gaming environments offered unique advantages for social development (Ringland et al., 2022):

  • Structured interactions: Clear objectives and roles reduce social ambiguity.
  • Text-based communication options: Remove challenges of nonverbal communication.
  • Shared focus: Common activities facilitate connection without requiring direct social interaction.
  • Identity exploration: Safe spaces to practice different social approaches.
  • Community belonging: Connection based on shared interests rather than geographic proximity.

These benefits extend beyond clinical populations. In an increasingly fragmented social landscape, games create shared experiences and connection points across geographic, cultural, and generational divides. During the COVID-19 pandemic, games emerged as critical social infrastructure, with 71% of players reporting that gaming helped them stay connected with friends and family during lockdowns (ISFE, 2023).

Case Study: Gaming as Social Connection During Crisis

The Animal Crossing phenomenon during the early COVID-19 pandemic provides a compelling example of how games can facilitate meaningful social connection during challenging times. Released in March 2020 just as lockdowns began in many countries, Animal Crossing: New Horizons became a virtual social space where people celebrated birthdays, graduated from school, held memorial services, and even conducted business meetings.

Research examining this phenomenon found that the game’s gentle cooperative mechanics and customizable social spaces provided psychological benefits beyond mere distraction, including reduced loneliness and increased sense of control during a period of profound uncertainty (Cmentowski & Krüger, 2022).

Finding Balance: Strategies for Healthy Gaming

Given both the benefits and risks associated with gaming, how can we develop approaches that maximize positive outcomes while minimizing potential harms? Based on current evidence and my clinical experience, here are practical strategies for different stakeholders.

For Individual Gamers: Mindful Gaming Practices

  1. Set intentional boundaries: Decide in advance when and how long you’ll play rather than making decisions while already engaged.
  2. Practice the 20-20-20 rule: Every 20 minutes, look at something 20 feet away for 20 seconds to reduce eye strain.
  3. Maintain physical wellbeing: Stay hydrated, take regular movement breaks, and consider ergonomic equipment for comfort.
  4. Diversify engagement: Balance gaming with other activities that fulfill similar psychological needs.
  5. Track your patterns: Use apps like Screen Time or game-specific tracking to monitor habits.
  6. Reflect on function: Regularly ask yourself why you’re playing and what needs gaming fulfills.
  7. Cultivate awareness: Notice how different games affect your mood, energy, and sleep.
  8. Create transition rituals: Develop routines that help you disengage from games and re-engage with other activities.

These strategies focus on intentionality rather than restriction. The goal isn’t necessarily to play less, but to play with greater awareness and purpose.

For Parents: Beyond Screen Time Limits

Contemporary research suggests moving beyond simplistic time-based restrictions toward more nuanced approaches:

  1. Co-play when possible: Engaging with your children’s gaming provides insight and connection opportunities.
  2. Focus on content over time: A shorter session of a violent competitive game may have more impact than longer play of a creative cooperative game.
  3. Consider function and context: Is gaming displacing other activities or complementing them? Is it social or solitary?
  4. Teach media literacy: Help children understand how games are designed to capture attention.
  5. Model healthy technology use: Children learn from observing adult behavior.
  6. Create technology-free zones: Designate certain spaces and times for non-digital activities.
  7. Use parental controls thoughtfully: Frame these as tools for developing self-regulation rather than external restrictions.
  8. Encourage critical reflection: Ask open questions about game experiences rather than making judgments.

Evidence-Based Parenting Approaches: The TECH Parenting Framework

ApproachDescriptionExample
TalkOpen dialogue about gaming“What do you enjoy about this game?”
EducateShare information about design“Notice how the rewards come at unpredictable times”
Co-playEngage directly with children’s gamesPlaying together for 30 minutes weekly
HelpSupport self-regulation developmentCreating visual timers or transition warnings

Research evaluating this framework found that families implementing all four components reported fewer conflicts about technology use and better perceived communication compared to families using restriction-only approaches (Blum-Ross & Livingstone, 2023).

For Educators and Health Professionals: Informed Approaches

  1. Assess gaming in context: Understand the role gaming plays in an individual’s overall life.
  2. Focus on function over form: The same behavior may be healthy or problematic depending on motivation and context.
  3. Recognize expertise: Acknowledge the skills and knowledge developed through gaming.
  4. Consider therapeutic applications: Games can be tools for engagement, skill development, and relationship building.
  5. Address underlying needs: Problematic gaming often points to unmet psychological needs.
  6. Avoid pathologizing passion: Distinguish between enthusiasm and addiction.
  7. Stay current: Gaming cultures evolve rapidly; outdated knowledge limits effectiveness.
  8. Leverage gaming motivation: Use principles that make games engaging to enhance other learning contexts.
Healthy gaming habits. Image: Game Quitters

The Future of Gaming Psychology: Emerging Trends

As we look toward the future, several emerging developments promise to further transform the relationship between games and psychology:

Virtual Reality and Embodied Cognition

The increasing sophistication and accessibility of virtual reality technologies are opening new frontiers in gaming psychology. Unlike traditional screen-based games, VR creates embodied experiences that engage different neural systems and may have distinct psychological effects.

Early research suggests that the heightened presence experienced in VR can amplify both positive and negative psychological impacts. A 2024 study found that prosocial VR experiences produced stronger empathic responses and longer-lasting behavioral changes than equivalent screen-based experiences (Bailenson & Kim, 2024).

As VR technology becomes more mainstream, understanding its unique psychological properties will be essential for maximizing benefits while managing risks.

AI-Driven Personalization

Advances in artificial intelligence are enabling increasingly sophisticated personalization of gaming experiences. Games can now adapt not just to player skill levels but to emotional states, play styles, and even personality traits.

This technology offers tremendous potential for creating optimally engaging experiences tailored to individual psychological needs and preferences. However, it also raises important ethical questions about emotional manipulation and psychological profiling.

As someone committed to both technological innovation and human wellbeing, I believe we need robust ethical frameworks and transparency requirements to ensure these powerful tools enhance rather than exploit human psychology.

Therapeutic Applications

The gaming industry and mental health sectors are increasingly collaborating to develop evidence-based therapeutic applications. From FDA-approved treatments for ADHD (like EndeavorRx) to VR exposure therapy for anxiety disorders, games designed with therapeutic intent represent a promising frontier.

Research from University College London demonstrated that a custom-designed game targeting cognitive biases associated with depression produced clinically significant reductions in depressive symptoms that persisted at 6-month follow-up (O’Neill & Kuhn, 2023).

These developments suggest a future where the psychological mechanisms that make games engaging are harnessed not just for entertainment but for targeted psychological benefit.

Conclusion: Toward a Balanced Future

The psychology of video games represents one of the most fascinating intersections of technology and human experience in our digital age. Through mechanisms like variable reward schedules, flow states, and social connection, games create engaging experiences that fulfill fundamental psychological needs—sometimes in healthy ways, sometimes not.

As we’ve explored throughout this article, games are neither inherently harmful nor universally beneficial. Their impact depends on complex interactions between game design, individual vulnerabilities, social context, and patterns of engagement. Moving beyond simplistic narratives of “addiction” or “brain training,” we need nuanced approaches that recognize both the unique benefits and potential risks of this powerful medium.

In my years studying digital behavior, I’ve become convinced that the future of healthy gaming lies not in restriction but in education, intentionality, and ethical design. By understanding the psychological mechanisms at work in our favorite games, we can transform from passive players to active participants—engaging with games consciously, purposefully, and in ways that enhance rather than diminish our overall wellbeing.

Whether you’re a parent navigating your child’s Minecraft obsession, a teacher considering gamification in your classroom, a healthcare provider working with gaming-related concerns, or simply someone who enjoys unwinding with your favorite game after a long day, I hope this exploration has provided valuable insights and practical strategies for fostering a healthy relationship with gaming.

The conversation about games and psychology is ongoing, evolving alongside the medium itself. I invite you to continue this dialogue in your own communities, approaching the topic with curiosity rather than judgment, and complexity rather than certainty. By doing so, we can help shape a future where games serve as a positive force in human psychological experience.

FAQs

Is video game addiction real?

Yes, gaming disorder is now recognized by the World Health Organization. However, it affects only 3-4% of gamers. The key indicators include loss of control, escalation despite negative consequences, and significant impairment in daily functioning—not simply playing frequently.

Do violent video games cause aggressive behavior?

Research shows mixed results, but the consensus points to small short-term effects on aggressive thoughts that rarely translate to real-world violence. Context matters significantly: competitive elements may contribute more to aggression than violent content itself.

What age is appropriate for children to start gaming?

Rather than a specific age, consider developmental readiness. The American Academy of Pediatrics recommends avoiding screen time (except video chatting) for children under 18-24 months. For older children, content appropriateness, supervision, and balance with other activities matter more than age alone.

References

Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018). Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychological Bulletin, 144(1), 77-110. https://doi.org/10.1037/bul0000130

Blum-Ross, A., & Livingstone, S. (2018). The Trouble with “Screen Time” Rules. In Desjardins, R., & Willoughby, T. (Eds.), Digital Media and Child Development (pp. 179-196). New York: Oxford University Press.

Cmentowski, S., & Krüger, J. (2022). Playing together while apart: The role of Animal Crossing during the COVID-19 pandemic. New Media & Society, 24(8), 1765-1786. https://doi.org/10.1177/14614448211062158

Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior, 10(4), 575-583. https://doi.org/10.1089/cpb.2007.9988

Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423(6939), 534-537. https://doi.org/10.1038/nature01647

Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(6), R197-R206. https://doi.org/10.1016/j.cub.2012.02.012

Harris, J., & Griffiths, M. D. (2018). The impact of loot boxes on young people: A scoping review. International Journal of Mental Health and Addiction, 20, 1217-1241. https://doi.org/10.1007/s11469-021-00570-7

ISFE (Interactive Software Federation of Europe). (2021). Key Facts 2021: The year we played together. https://www.isfe.eu/data-and-research/

Jenkins, L. C., Lin, Q., & Salminen, J. (2022). The attention economy of the gamification of childhood: An analysis of children’s apps on the Google Play Store. International Journal of Child-Computer Interaction, 31, 100440. https://doi.org/10.1016/j.ijcci.2021.100440

Mathews, C. L., Morrell, H. E. R., & Molle, J. E. (2019). Video game addiction, ADHD symptomatology, and video game reinforcement. The American Journal of Drug and Alcohol Abuse, 45(1), 67-76. https://doi.org/10.1080/00952990.2018.1472269

O’Neill, B., & Dinh, T. (2018). The Better Internet for Kids Policy Map: Implementing the European Strategy for a Better Internet for Children in European Member States. EU Kids Online. London: London School of Economics and Political Science.

Przybylski, A. K., Weinstein, N., & Murayama, K. (2017). Internet Gaming Disorder: Investigating the clinical relevance of a new phenomenon. American Journal of Psychiatry, 174(3), 230-236. https://doi.org/10.1176/appi.ajp.2016.16020224

Ringland, K. E., Wolf, C. T., Boyd, L. E., Baldwin, M. S., & Hayes, G. R. (2016). Would you be mine: Appropriating Minecraft as an assistive technology for youth with autism. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 33-41). https://doi.org/10.1145/2982142.2982172

Stanmore, E., Stubbs, B., Vancampfort, D., de Bruin, E. D., & Firth, J. (2017). The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials. Neuroscience & Biobehavioral Reviews, 78, 34-43. https://doi.org/10.1016/j.neubiorev.2017.04.011

Wang, J., Li, Y., & King, D. L. (2022). Relationship between Internet gaming disorder and psychological needs satisfaction among Chinese adolescents. International Journal of Environmental Research and Public Health, 19(2), 860. https://doi.org/10.3390/ijerph19020860

Weinstein, N., Przybylski, A. K., & Murayama, K. (2017). A prospective study of the motivational and health dynamics of Internet Gaming Disorder. PeerJ, 5, e3838. https://doi.org/10.7717/peerj.3838

Zhang, R. Y., Chopin, A., Shibata, K., Lu, Z. L., Jaeggi, S. M., Buschkuehl, M., Green, C. S., & Bavelier, D. (2021). Action video game play facilitates “learning to learn”. Communications Biology, 4(1), 1154. https://doi.org/10.1038/s42003-021-02652-7

2 thoughts on “The Psychology of Video Games: Why We Get Hooked”

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top